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D&d wolf stats
D&d wolf stats












d&d wolf stats

I did a whole bunch for my own prep and shared, but quite frankly, I don't have the time. I'm always going back to my 3.5 edition book and pulling the description from there - I feel that while it might be difficult to reprint the monster manual with updated descriptions, the folks at dndbeyond could put those 3.5 edition descriptions back in - unlike a book, electronic page/space is free. I really like 5th edition and everything about it builds upon the previous systems before it, but what I'm disappointed with is the monster manual's description.

d&d wolf stats

When they come across the same monster later, I'll then state that it's a dire wolf. I keep a list of all monsters encountered by the party in the dndbeyond campaign notes. I try to always do this when they first encounter a monster. Instead, use the description of the beast when introducing and have them roll a check for knowledge (that's what I mean by show - describe the scene - show it to them in their minds). That's where the similarities to the assassin end the bandit is a CR 1/8 pushover.Ideally, the idea is to not tell them a dire wolf is about to attack. Similarly equipped, the bandit has a scimitar and a light crossbow. So if you take on an assassins, try to to get surprised. In addition to that, assassins can sneak attack opponents they have advantage against for extra damage and have advantage against opponents who hadn't had their turn yet. They attack twice per round and auto-score critical hits against surprised opponents. Assassins have a shortsword and a light crossbow. No special properties.Īnother fairly strong opponent (CR 8). No, he's the blue-lipped guy from the Dungeons & Dragons film! He got canonised!Īnyway, what the archmage gets and you don't is magic resistance, resistance to damage from spells and mundane weapons (from Stoneskin, which apparently is always on).

d&d wolf stats d&d wolf stats

He has a bunch of combat spells, but what sets him apart from your own spellcasters is the fact that he looks like he's been lifted from David Lynch's Dune. But hey, you where eventually reward with Blade Barrier and skip from "no blood" to "holy hell Friday 13th-level gore!" Acolytes are what I expect most village priests to be: They have an impact but don't lead to a world where diseases are no longer an issue.Īlso, why the club? Because of he (now obsolete) bloodshed thing? It always amused me how clerics had to adhere to the "no blood" rule, ignoring that getting your skull caved in with a mace +4 definitely causes some splatter. They have average stats (10s everywhere except for WIS), a (small) bunch of spells and a club.














D&d wolf stats