

Idiotic nonsense like how DOW handles terrain (and letting units shoot right through it, for example) can't really be fixed with any level of modding, no matter how advanced. Sometimes, modders can make clever work-arounds to bypass existing issues, but this is not always a hard-and-fast rule. A lot of DOW's more infamous issues are hard-coded into the SDK and cannot be fixed without extensive modification to the interface for example, until it was patched, there was no way for modders to fix the targetting bug possessed by Tau Broadside Teams and Imperial Guard Heavy Weapons Teams. On the downside, there's an extent to which Modding can do. Alternately, they can change weapon and damage algorithms to make the game more balanced, ratchet back overpowered units, or add whole-new-units or factions! All of which, it needs be said, is Awesome. It can re-add slashed content (such as the Flamers for the Imperial Guardsmen, or optional weapon upgrades for the Imperial Guard Sentinel), it can make better use of existing resources (making weapon and tech-tree upgrades that make sense, for example), or it can mod how some units operate to make them closer to their codex equivalents. Upgrades allow for additional ranged damage or anti-armor weaponry.Modding in DOW can do a lot of awesome things. Slow-moving, short-range heavy infantry, they move more quickly with a Warlock nearby but are stunned if the Warlock dies. Has a limited firing arc and requires set-up time.Įlite infantry with teleporters and high damage. Mobile weapons platform armed with a suppression weapon. Projects an aura accelerating energy regeneration of nearby allies and making them resistant to suppression. Can detect infiltrated units.Ī melee unit made up of Warlocks. Good for sniping enemies from a distance, and for killing units in buildings. Light infantry unit that requires a brief setup time.

Upgrades grant additional speed, the War Shout ability, and other enhancements. Upgrades grant abilities such as Plasma Grenades and Energy Shields. Capable of unleashing a high-damage focused shot or a disrupting dispersed shot. Skimmer tank armed with a powerful energy cannon. Armed more heavily than other transports and can be upgraded with an energy shield. Has a limited firing arc and requires set-up time.

Mobile weapons platform armed with a powerful artillery weapon. Mobile weapons platform armed with an anti-armor cannon. Enhances nearby troops, making them resistant to ranged damage and immune to suppression. Fiery incarnation of the God of War and Murder.
