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Arma 3 alive missions
Arma 3 alive missions











I haven't found the code that does this yet but I have run the same Alive mission with and without Exile loaded and it runs perfectly without Exile. It makes them all spawn in as INDEPENDENT groups. It turns out that Exile *does* interfere with the way Alive spawns vanilla Arma 3 OPFOR units. Today I'm running three factions on my Chernarus server CUP_O_RU, CUP_O_ChDKZ & CUP_I_NAPA and everything works perfectly. Eventually I swapped to CUP units and the problem stopped.

arma 3 alive missions

They are dressed as OPF but show up in green groups).

arma 3 alive missions

I've tried every permutation of config settings but all of my OPFOR (OPF_F and OPF_G_F) were spawning in as INDEPENDENT groups and shooting each other (you can use Zeus to confirm this. I had the same problem for hours and hours. If you don't want DMS missions running on your server you can edit the DMS config file to turn off all missions and loot drops, etc but you still need DMS running on your server to use the above code.Īs for AI killing each other. The code above uses functions from the DMS AI mission system which most server admins run. This assumes all your AI are all OPFOR (east). It also registers AI deaths and displays the Exile 'killed' message on your screen: Once you've added this code above, create a new file called ai_init.sqf in the root of your Exile mission folder (right next to description.ext.)Īdd the following code to the ai_init.sqf file to give the AI, respect, loot and poptabs.

arma 3 alive missions

This code will apply to every 'man' class of object your server spawns. Init = "_this call (compile preprocessFileLineNumbers 'ai_init.sqf')" In order to add loot, respect and poptabs to AI you'll need to add some event handler code to the end of your description.ext file: You can take the Zeus module out before you 'go live.'

arma 3 alive missions

I recommend you do this while developing your mission. I'm also running the Zeus module so I can spectate and debug the AI. I've been running ALiVE AI on my Exile Chernarus server for the last month and while there are some compromises and drawbacks, the overall player experience eclipses DMS and A3XAI. I'm re-posting a DM here that contains some advice on getting ALiVE AI working with Exile.













Arma 3 alive missions